(Pearson Education) Text combining the principles of object-oriented programming with the power of design patterns to create a new environment for software development. Stresses the importance
and consists of ten chapters and 130 pages.
Due to his pioneering work in design patterns, Kent uses patterns to identify common programming techniques and similar to his extreme programming style
After getting the reader oriented to the basics of parallel programming, the authors lay out four `design spaces,` or families of related patterns. Within each space, the authors present a handful of patterns
in any .NET language. The `Design Patterns in C#` is OK but that book has questions placed in there on nearly every page asking you to do something that isn't covered yet in the book which is bothersome
others. Designing a programming language is a metaprogramming activity that bears certain similarities to programming in a regular language, with clarity and simplicity even more important than in ordinary
given here are not patterns in any way. Instead, they are an attempt at a roadmap for the design of a website. I would refer to the design methodology here as a flowchart, not as a pattern language
and software developers. As an example, a ready-to-use pattern language for the design of interactive exhibits is presented.
A disappointing book, but with some good ideas